Peter the great civ 6 wiki
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Try to emphasize production as much as you can to build useful wonders. Related: The 5 Biggest Takeways from Sony's PS5 Announcments Kristina automatically themes her Great Works when all museum slots are filled and has access to the Queen's Bibliotheque, a unique building that grants a boost to writer, artist and musician points per turn. While there are many solid Culture-leaning civilizations, none are so blatantly Culture-heavy as the Swedes. Even with museums in every city and works in each, you can find yourself struggling to gather enough tourists to win. Action: Which RPG Style is Better?Ĭulture is one of the hardest victory types to achieve. Some honorable mentions are Cyrus of Persia, Shaka of The Zulu, Matthias Corvinus of Hungary, Genghis Khan of Mongolia and Hojo Tokimune of Japan. Pick or hope for a map with lots of land, as this cavalry-focused military won't do well in the ocean. It's a fun and straightforward (although risky) way to play the game that's suitable for those who don't feel like spending all weekend on a single game.
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You get an attack bonus when fighting damaged units and a healing bonus when defeating them which effectively fuels an offense-heavy strategy. While other civilizations might be turn-for-turn better for Domination, the one with the easiest and simplest path early-on is still Tomyris of Scythia, the cavalry-specialist from the Eurasian Steppe.īuild lots of Saka Horse Archers, a unique ranged mounted unit, and rush the opposition. Because deer, fur and truffles are so common in tundra you can get a lot of mileage out of this pantheon.War in Civilization VI is arguably easier to wage in the early stages of the game when your opponents are unprepared and the map is less cluttered with cities and units that could delay your campaign. Russia often suffers from early growth problems since (a) tundra often lacks in food (b) you want to run international trade routes early to benefit from the extra science and culture. (3) Goddess of the Hunt: Normally an awful pantheon but actually pretty good choice for Russia if Earth and and Dance of the Aurora are taken. Becomes even more powerful later on since as Russia you will almost always be using the +100% holy site card. (2) Dance of the Aurora: The ability to spam half price holy sites in the 6-8 adjacency range is actually insane. (1) Earth Goddess: Tundra is often high appeal since it is filled with Forrest. The bottleneck for Russia is great work slots, not the great works themselves. Just a piece of advice, neither Divine Spark nor the Oracle are very useful for Russia. It is insanely powerful and more importantly kicks in on turn one.
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